Fallemon

Fallemon (FAL-uh-mon) is a continent located in the southern hemisphere of the realm. Slightly smaller in size than its northern cousin, Ardoma, but what it lacks in land mass, it makes up for in ample resources and tourist attractions. A great deal of folks would take expeditions into Groma to delve into the many ruins left from times long forgotten. The many islands found along the coasts would serve as vacation homes to an outstanding amount of wealthy travelers.

In the beginning of the third era, the continent was completely cut off from the rest of the realm. It wasn’t until the middle of the tenth era that it was rediscovered by a pilgrimage of allied paladins, who served like-minded deities.

By the time the paladins had arrived, the continent had seemed to go back to its primitive ways. This was proof that the trade routes with Ardoma were important to the continent’s survival and advancement. But, with the span of seven eras, the continent had not only been lost, but forgotten in time, and was left to its own devices. However, the arrival of the paladin deployment helped restablish a small trade system between Fallemon and Ardoma, which then in turn helped turn the continent around and enabled it to begin re-establishing itself as a civilizated locale.

The mystery of this continent has yet to be discovered. But once that happens, this will be updated to reflect the characers’ discovery.

My next campaign, taking place in the eleventh era, will be taking place on this continent.

Nations of Fallemon:
Al’Aqatar
Barbola
Bez
Bol’Gotha
Churk
Doto
Garaba
Gelland
Groma
Isle of Lesto
Kargargo
Karnspur
Kvd
The Basal
The Broken Chain
The Dōgue
Vaust
Xuhatlatl
Zulakon

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Fallemon

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